Community Answers: How to make a community on a console

4 Posted by - August 8, 2013 - Opinion

We asked. The community answered.

It’s pretty easy to find thriving communities of gamers — it so happens we’ve got a pretty great one ourselves — so long as you stick to PC. A few developers have tried to build one around a specific game’s fandom and some, like Halo, haven’t done too badly. But the simple fact is that PC gamers band together in ways console gamers generally don’t.

So we put a question to a bunch of PC gamers:

Community Question: What would it take to build a community you’d want to participate in on a console platform?

— Raptr (@Raptr) August 5, 2013


Usually, when we throw out a question out there, it’s not long before a loose consensus forms around one or two ideas. But this time, our community had a lot to say about communities. In fact, aside from “take mic/headsets away from all the 12-year-olds,” only one real trend developed: cross-platform connectivity.

@Raptr that would be amazing to measure games that are played on the same consoles looks #dcuo pith on pc and ps3

— John Amaya (@phez84) August 6, 2013


Over on Facebook, Ricki Evans took up that call. “Definitely cross platform with PC and also PC-to-console multiplayer,” he wrote. Matt Machula added that he wanted that functionality on, “not just one or 2 games, but all the big online games.” Derious Johnson wanted that to include leaderboards and clans as well.

John Cauvier agreed, elaborating on the need for a 1-to-1 crossover. “The experience you get on PC for instance is exactly what you get on console,” Cauvier wrote, “No drawbacks or compromises.”

That might be why Deke Martin asked for, “A good keyboard interface,” playing up how communities don’t stay communities for long if they can’t easily communicate. “Something more like the keyboard in the 360’s Internet Explorer app, as opposed to the default keyboard it uses for messages,” he added.

Others wanted a different kind of communication:

@Raptr I feel #cod has the worst community communications ever. Tweet them and get a response 4 days later, after you already fixed the prob

— CLMN founder (@MuffnSnatcher) August 6, 2013


Bruce Robinson also wanted to see more developer involvement. “Something that’s monitored with dedicated servers for the consoles,” he wrote, “And an anti-hack system.”

But Dillion Patterson wanted the exact opposite: “Easy access modding community!!!”

So, to summate, the Raptr community wanted consoles to offer the kinds of freedom PCs epitomize. The ability to customize an experience. Easy of movement from machine to machine. Easy forms of interaction and communication. The ability to create, share, and express yourself.

And an absence of 12-year-olds with mouths bigger than their IQs. That’s a worthy goal to strive for.