Seven weeks after Grand Theft Auto V’s release, one in five players, either voluntarily or otherwise, has been eaten by a shark. In a strange balance of the karmic scales, one in four have fed unsuspecting victims to a cannibal cult.
That’s how you pick up Out of Your Depth and Altruistic Acolyte, two of the 49 Achievements players can earn in GTA5. We pulled data from the total number of Raptr users playing the game on Xbox 360, and it paints a pretty interesting picture of how players are approaching the game.
By far the most earned Achievement, for example, is Off the Plane, earned for completing the GTA Online introduction. 79.3% of players added it to their tally despite the widespread server issues GTA’s multiplayer mode experienced at launch. That said, not as many are sticking with it long-term as yet. Only 28% of players have reached Rank 25, a little over 10% have hit Rank 50, and 1.4% have gone all the way up to Rank 100.
Just about 40% have completed a job as a member of a crew, but otherwise, a lot of task-driven Achievements for GTA Online go uncollected. About 22% got Unnatural Selection for surviving 10 rounds in Survival mode. Roughly half that number have felt the need to call in air support (Dialing Digits) when serious trouble hits.
Directing a driver in online races doesn’t seem to be a very popular activity, either. Only 5.2% of players have done it successfully enough to get the Backseat Driver Achievement. And really, you only have to be successful once to earn it.
Of course, it’s entirely possible that players are a little too busy digging around in the immense single-player campaign to devote serious time to the online mode. A quick look at those Achievements shows a fairly wide, even spread. At the two extremes, over half turned a profit on the stock market (Trading Pure Alpha) while only 8.7% finished the final mission (To Live or Die in Los Santos) so far.
That said, modding definitely seems to be a popular pastime in Los Santos. The only Achievement that comes close to the leader is fully weapon-modded Pimp My Sidearm at 61.3%, and 35.9% fully modded a vehicle.
Most of the story-based Achievements start in the mid-teens for completion and drop off into sub-10% territory from there. Naturally, the freedom of a GTA environment lends itself to easy distraction. Rampages are fairly popular — 24.3% have completed all those missions — while about 13% have held up 20 stores for the Stick Up Kid Achievement. And for such a classic GTA diversion, it seems odd that only 8.9% of players have earned Three Man Army…the Achievement for surviving a minimum 3-Star Wanted level for three whole minutes with your A.I. buddies.
It seems likely that the sheer size and depth of content in GTA has proven daunting to say the least. Only 7.6% have explored enough to unlock the entire map and earn San Andreas Sightseer.
Only 2.7% have completed the game.
Mind you, “completing the game” means powering through 69 story missions, 20 Stranger and Freaks missions, at least 14 random events (out of 57), 42 hobbies and pastimes, and 16 miscellaneous activities that range from collection to playing with your dog. Strangely, even fewer people — 1.6% of those playing on Raptr — got Enjoy Your Stay, even though it requires a far smaller list of tasks. Possibly they just haven’t stopped rampaging through the streets long enough for a quick haircut and strip dance.
And the Achievement almost nobody has? Decorated, earned for winning 30 Platinum awards, at a paltry 0.4% of the sample population.
All those low numbers add up to one thing: Grand Theft Auto V is big. So big that players just aren’t progressing through it very quickly, if at all. In another game, that would be a serious flaw, but it practically operates as a franchise pillar where GTA is concerned. It gives people the freedom to indulge in activities that interest them, and that’s the pattern that emerges from the Achievements as well: gamers are doing what they love and putting the rest aside. Few other games support that philosophy so well.