For the first time, Raptr members logged more hours in League of Legends than in Black Ops 2. And although technically Rift beat them both, that’s due in large part to a Raptr Reward campaign that has boosted Rift player numbers by 4X over the previous month. The other big mover in May: Neverwinter.
Note: This list, based on playtime data from Raptr’s 17 million users, includes PC and Xbox 360 games only — Sony doesn’t let PSN members share gameplay data publicly, so that’s why no PS3 games are in the rankings.
The Share number by each game represents that title’s gameplay time as a percentage of the total time spent on the top 1000 games played by Raptr users, and is useful for comparing the relative amount of play time between particular games.
League of Legends playtime is up 25% month-over-month; players up 35%. Compared to January, those figures are up 46% and 55%. But keep in mind, Raptr’s userbase has also increased during that time and accounts for some of that gain.
It’s been a long time since Black Ops 2 was anywhere but the top of the chart. And while its playtime share percentage is down almost 2.7 points from last month, gameplay hours and players remain pretty steady. Still, the average LoL player racks up 39 in-game hours per month, versus 22 for Black Ops 2.
World of Warcraft has reclaimed its spot just above DOTA 2. WoW’s 5.3 content patch dropped on May 21; weekly playtime was immediately up 27% and continues to be strong so far.
Borderlands 2 continues to enjoy strong numbers after the release of Ultimate Vault Hunter mode in the beginning of April — May playtime is up 8% over April, though the number of players remains steady. The game should get another boost in late June with the launch of Tiny Tina’s Assault on Dragon Keep DLC.
Free-to-play co-op shooter Warframe continues to rise up the most played ranks, although a set of Warframe Rewards in May were also a contributing factor.
Developer Cryptic Studios’ F2P MMO Neverwinter — not based on the Neverwinter Nights universe, although it’s an easy assumption to make — hit open beta on April 30 and is doing incredibly well so far, debuting in the 11th spot. We’ll be watching this one closely.
Halo 4 continues on its slow, downward slope (more on that in our Halo 4 Case Study). As does Defiance — weekly play time at the end of May was down 60% from launch week and 20% from the end of April. Incidentally, for the PC version of Defiance a free Steam weekend in late May spiked players to the highest yet: 23% over launch. Interested in how many of those new players stuck around? After the Steam weekend, PC players were up 19% versus the previous week.
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