Raptr’s Most Played PC Games: April 2014 – The Elder Scrolls Online debuts, Titanfall drops from the list

0 Posted by - May 15, 2014 - Most Played Games, News, Player Insight, Trends & Data

Improved League of Legends data puts LoL at #1, The Elder Scrolls Online has a strong debut, a new MOBA makes an entrance, and Titanfall drops from the top ranks.

Note: The Share number by each game represents that title’s gameplay time as a percentage of the total time spent on all the PC games played by Raptr members, and is useful for comparing the relative amount of playtime between particular games.

Highlights

League of Legends took over the top spot, thanks to improved insight into LoL gameplay data combined with a two-week boost from the April Fools-inspired URF mode (Ultra Rapid Fire) and the Spring Playoffs. We expect it’s going to be up there for a quite a while.

World of Warcraft had another strong month among Raptr users — month-on-month total playtime was up 8%, and total players by 13%. The game’s current 7.8 million playerbase has fallen by 200,000 since February, based on a recent earnings statement, but dedicated players have hung tight in part due to in-game events and anticipation for the next expansion, Warlords of Draenor. An influx of new users to Raptr seems to have benefited WoW playtime as well.

Speaking of MMOs, The Elder Scrolls Online made a thunderous entrance into April’s Most Played list after its April 4 launch. On average, ESO players spent 45 in-game hours this month, compared to an average of 35 for WoW players.

The ESO launch actually reduced Final Fantasy XIV Online: A Realm Reborn playtime a bit more than it impacted WoW, though.

In other good news for Blizzard, total Diablo III playtime was up 20% over March, thanks to the continued impact of the Reaper of Souls expansion. That trend appears to be ending, though; in the last week of April total playtime was down 36% compared to the first week of the month.

Battlefield 4 slipped two spots — monthly gameplay fell 10%. Minecraft and Warframe gave up a rank as well due to ESO muscling onto the list, but gameplay time was actually up 17% and 12% respectively. Similarly, Heartstone PC playtime was up 14%, despite the launch of the iPad version.

DayZ made its return to the top 20 while another zombie-infested title, Rust, made an exit, falling to #25. DayZ seems to be slowly but steadily building its playerbase thanks in part to a steady stream of updates — we’ll see if that trend continues.

We had expected the launch of ESO to cannibalize players from The Elder Scrolls: Skyrim, but gameplay time slipped just 5%, and Skyrim stayed pegged at the 18 spot.

Free-to-play MOBA Smite officially launched in the last week of March but has been in open beta since late January. April hours were up 34% over March and show no signs of declining so far.

On the other hand, Titanfall fell to the 29th spot. We’ll see if the just-released Expedition map pack can reverse that trend in May’s Most Played list.

PREVIOUS MOST PLAYED LISTS

March 2014
February 2014
January 2014
December 2013

November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013

2 comments
Knondbb
Knondbb

How many people are behind those % ?

KansasGamer
KansasGamer

As someone who plays Skyrim a lot, I finally got into ESO toward the last two weeks of its beta and ESO was a mess. Broken quests all over - the problems were so bad that it was actually unplayable. To be fair, this is very much like any new release of an Elder Scrolls game. Hah!  It was one of the few things that felt like an ES game.  However, I would have preferred that they not included this "feature".


Of course the fanbois / evangelicals were proclaiming the coming of a savior in the form of a mythical miracle patch that was "much more recent" and "much better" than what we were all playing just a week prior to ESO's release. You would think that these people would learn, but no.  They only recently released a patch for a number of broken quests.


...then there's the massive issue of how badly the MMO... an MMO !!! .. handles multiplayer.  Then there's the mess with the running and F2P-like model that they have with the horses & their prices.


We didn't need a Moth Priest to read this Elder Scroll.  It was a stinker plain as day; obvious to anyone other than the stubbornly blind fanbois.

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